The advantages associated with each of the targeted new teaching method were explored, and data pertaining to teaching methods was identified and assessed. To address this problem, five innovative and effective teaching methods across all the engineering disciplines were selected (flipped classroom, gamification, design thinking/ case study, self-learning, and social media), and in-depth content analyses of them were conducted. Unfortunately, researchers have been unable to agree on the effectiveness of the new teaching methods consequently, they require further investigation. As a result, many researchers have focused on advancing and improving the existing learning methods, as well as introducing and experimenting with new teaching styles. For many decades, the use of textbooks has been the traditional method of instruction however, the emergence and implementation of teaching effectiveness assessment techniques has revealed that most students do not absorb the course content up to the expected level. Learners’ achievements by adopting the most effective teaching styles, based on their course objectives and the learners’ abilities.Įducation plays an important and critical role globally in developing a skilled workforce. Based on the results, the authors established significant guidelines for instructors who aim to optimize The analysis resulted in practical guidelines, including a list of the benefits of the five studied nontraditional teaching methods (flipped classroom, gamification, case study, self-learning, and social media) belonging toįour categories: technical/professional, personal skills/ability, personal attitude, and time and space. A total of 125 peer-reviewed articles pertaining to the most frequently studied nontraditional teaching methods were comprehensively studied and analyzed. Relevant keywords, resulted in more than 2000 peer-reviewed articles that were published between 20. Methods? and (b) How would you categorize the benefits of nontraditional teaching methods? A qualitative review was conducted to achieve these goals, and the initial search for papers, using Therefore, the goal of this review was to address the following questions across all engineering disciplines, based on learners’ abilities and the course objectives: (a) What are the benefits of nontraditional teaching Multiple researchers have introduced nontraditional teaching methods, but there is no scientific consensus on the best nontraditional teaching methods that are tailored to learners’ abilities while most effectively addressing the course objectives. Traditional teaching methods rely solely on the use of textbooks, but teaching effectiveness assessment methods have demonstrated that most students taught by this method do not absorb the course content up to the expected level. This paper presents our insights and recommendations to support scaffolded learning in student-centred gamified learning environments. There are limited theoretical models to guide educational researchers, especially ones that do not require digital resources. Cognitive and motivational scaffolding undergird five challenge levels to bring affordances to self and social elements for learner participation in increasingly complex geometry tasks. The design focuses on gamifying the tangram, an unplugged resource, through incorporating game-based elements of leader boards, points/stars and challenge levels to motivate young learners individually and in teams. We describe how insights from various sources helped us to refine an intervention previously used in one school. Rothman School of Management, University of Toronto, Toronto, 2013) model. Research report series: behavioural economics in action, 29. This paper presents the design process of a gamification intervention in geometry at elementary level, based upon Huang and Soman (Gamification of education. A gamified environment transfers motivational elements of games to learning activities thereby engaging learners in the learning task thus transforming dull classroom environments to smart ones. Popularly used in marketing and business, gamification has been gaining interest in educational contexts for its potential to invigorate otherwise mundane or difficult processes.
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